JONATHAN PANG

Engineering + Education Design Portfolio

Engineering + Education
Design Portfolio

About Me


About Me

I'm a Program Manager with 7 years of experience designing, prototyping, and testing accessible STEM learning tools.

I thrive at the intersection of engineering, education, and human-centered design.

Full-Stack Learning Product R&D

GoGo Board Robotics
& Sensing Toolkit

My Role:
Program Manager, Kit Designer UI/UX Designer, Curriculum Developer 


The Challenge:

To co-design and implement the next-generation robotics and scientific sensing kit, web app, and curriculum for K-12 learners.


Key Outcomes & Skills:
R&D:

Led classroom implementations and user testing to refine hardware and web app UI/UX based on student and teacher feedback.


Hardware Design:

Led rapid prototyping and pilot testing of laser-cut hardware toolkits for middle / high school STEM.


Collaboration:

Partnered with a multi-national team to coordinate development and manufacturing.

Co-Designing Accessible Inquiry

Science Messaging System

My Role:
Program Manager, Learning Designer, Researcher


The Challenge:
To support low-cost, at-home, inquiry-driven science learning


Key Outcomes & Skills:

R&D:
Conducted pilot testing and design interviews with kids and parents for feedback on the texting interface, activity design and scripting


Curriculum Design:
Developed NGSS- aligned inquiry activities and text scripts for at-home science exploration


Co-design with teachers:
Collaborated with a teacher for students with dyslexia on activity design and focus group protocols

Learner-Centered Lesson Design

Boys & Girls Club Data Science Pilot Program

My Role:
Workshop Designer, Facilitator


The Challenge:
To design engaging data science learning experiences for middle schoolers at the Boys & Girls Club of the Peninsula (East Palo Alto, summer 2023).


Key Outcomes & Skills:
STEM Curriculum Design:
Developed and taught a hands-on data science summer program. Designed activities to introduce novel STEM tools while maximizing students’ data exploration from their club environment and personal experiences


Collaboration:
Directly partnered with Boys & Girls Club staff in East Palo Alto to define workshop goals and pedagogical approaches.

Product Design & Manufacturing

Spiro-Gear Mechanical Drawing Toy

My Role:
Mechanical Design Engineer, Machinist


The Challenge:
To create a playful, low-cost, and easily manufacturable drawing toy.


Key Outcomes & Skills:
Design for Manufacturability:
incorporated process-specific design considerations for CNC machining, plastic injection molding and ease of assembly


3D CAD and Simulation:
mechanical gear generation, mold modeling, and plastic fill simulation

Smart Product Development

RXgo

Smart Pill Organizer

My Role:
Mechatronics Engineer

The Challenge:
To prototype a persuasive and portable device to address medication non-adherence.


Key Outcomes & Skills:
Smart Product Design:
We designed a pill case that provides gentle haptic, audio, and visual reminders for medication times, and is outfitted with sensors that can detect if pills are taken.

User-Centered Design:
We interviewed and observed regular prescription takers to understand how usual medication adherence methods fall short


Mechatronics Engineering:
3D printing and CAD, PCB design, microcontroller programming (Arduino)